- Mastermind mage Jace Beleren has pushed reality to its breaking point. An alternate Multiverse of his own creation threatens to overtake the current one, and just one team of heroes stands in the path of oblivion
- 60+ LEGENDARY CARDS IN EVERY BOX—Be on the lookout for twisted new reflections of Magic’s Legends as you explore Jace’s Echoverse; every booster includes a Legendary card as well as its Echoverse alternative
- RARE AND FOIL IN EVERY PACK—Each booster contains 1–5 cards of rarity Rare or higher and at least 1 shining Traditional Foil card of any rarity; in 20% of packs you’ll also find a Traditional Foil Land card
- BEST BOOSTERS FOR PLAYING WITH FRIENDS—Play Boosters are the best way to discover what Magic: The Gathering has to offer; they're perfect for building decks, playing Limited games with friends, and are tons of fun to open
- CONTENTS—30 Reality Fracture Play Boosters, each containing 14 MTG cards
EARTH UNDER SIEGE: FLASHPOINT
Earth Under Siege: Flashpoint is a co-op, sci-fi dungeon crawler where players complete covert missions against an invading alien force bent on subjugation of the entire Earth. It has only been six months since the Xethan first appeared and they have already conquered large numbers of military bases all across Europe. If their momentum is not halted, the human race may well fall to these alien invaders. Someone must stop them.
Earth Under Siege: Flashpoint missions are heavily focused on stealth, covert actions, and sabotage. Players are Operatives of AEGIS, and their missions are focused on infiltrating enemy facilities, using every method available, such as cutting the power, using the ventilation shafts, making use of silenced weapons, and hacking into the enemy database.
Players develop their Operatives and HQ over the course of a 30+ mission campaign as they follow the story deeper and deeper until they uncover the true nature of the Enemy and where they came from.
Each round, players perform actions with their Operatives by exhausting one of their six action tokens until they run out of available tokens, or choose to pass. But players must be judicious in their use of their action tokens, because they normally only recover three of them each Refresh Phase.
Each Operative comes with a unique deck of Tactics cards which gives them access to powerful actions and effects. Each Player will develop these decks over the course of the campaign allowing them to tailor their gameplay to a particular style or focusing on specific combos.
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